Frameless Symposium

Join us for our 5th annual symposium at RIT!

The Frameless Symposium is an interdisciplinary symposium focused on research, innovation, and artistic creation in the fields of virtual and augmented reality. The Symposium Committee invites contributions from users and creators of immersive technologies and experiences involved in academia, non-profit and educational organizations, and industry.

New this year! At this time, we intend to hold this conference virtually with the possible addition of onsite participation. Therefore, we are exploring options for distance participation through VR and other digitally synchronous means to broaden the range of opportunities for presentation and attendance.  Please stay tuned to the conference website where we will share information and updates.

Topics of Interest: Almost anything involving XR and immersive technologies is within the scope of the symposium. Papers, talks, workshops, demos, installations, performances, works-in-progress, and flash talks may cover any of the following topics:

Technology and analysis (system design, displays, optics, engineering, perception)

  • Theoretical Foundations (approaches as well as theories and aesthetics of XR)
  • XR Practices and Case Studies involving game design, storytelling, theatre, artistic expression, documentary, museums and cultural heritage, and health and well-being
  • XR Studies and Education (as a discipline or method, in formal and informal education)
  • History and Impact (analysis, critical history, societal impact, and influence on contemporary culture)
  • Analyses and Evaluation of Systems (UI/UX, affect and emotion, presence and engagement)
  • Archiving and Preservation of XR experiences as well as the use of these technologies to preserve cultural heritage and archaeological sites. 
  • Universal Design, Accessibility, and Inclusion (embodiment, modality, empathy, and representation)

Please consider submitting an abstract even if your research area is not listed above, as we seek broad and inclusive approaches to the concepts and themes related to XR.

Info here:

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